
TEAM ALPHA
Sprints
Sprint #1
Starting the Project
Sprint overview
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Learn unity
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Implement movement and actions
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Start map-layout design
Goal:
Have a 3D character move around in a 3D environment with all basic actions including crouching, openings doors and climbing ladders.
Sprint #3
Puzzle, Enemies & Multiplayers
Sprint overview
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Add textures
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More multiplayer (Menu, game objects)
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Camera (game mechanic)
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Puzzle mechanics
Goal:
Implement all done features to co-op. Add enemy system, locked door with keys, code locks, as well as buttons and levers. Implement at least one puzzle.
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Sprint #2
Co-op & Game Mechanics
Sprint overview
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Start implementing multiplayer
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UI and Game Mechanics
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3D map making in blender
Goal:
Have a playable character that can moe an all (4) driections (jump, crouch, run) and see from First Person View. Character can look down and see their own legs. Player should be able to traverse a 3D Environment.
Sprint #4
Puzzle-making, Antimations & Sound
Sprint overview
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Add puzzles and notes.
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Add animations and sound.
Goal:
Have a working game where the player can die & win. Add all puzzles to the map. Implement textures & sound.
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