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Sprints

Sprint #1

Starting the Project

Sprint overview

  • Learn unity

  • Implement movement and actions

  • Start map-layout design

Goal:

Have a 3D character move around in a 3D environment with all basic actions including crouching, openings doors and climbing ladders.

Sprint #3

Puzzle, Enemies & Multiplayers

Sprint overview

  • Add textures

  • More multiplayer (Menu, game objects)

  • Camera (game mechanic)

  • Puzzle mechanics

Goal:

Implement all done features to co-op. Add enemy system, locked door with keys, code locks, as well as buttons and levers. Implement at least one puzzle.

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Sprint #2

Co-op & Game Mechanics

Sprint overview

  • Start implementing multiplayer

  • UI and Game Mechanics

  • 3D map making in blender

Goal:

Have a playable character that can moe an all (4) driections (jump, crouch, run) and see from First Person View. Character can look down and see their own legs. Player should be able to traverse a 3D Environment.

Sprint #4

Puzzle-making, Antimations & Sound

Sprint overview

  • Add puzzles and notes.

  • Add animations and sound.

Goal:

Have a working game where the player can die & win.  Add all puzzles to the map. Implement textures & sound.

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